Sunday, October 13, 2002

Marc

Fun Games to Play For People Who Have Friends, and who are most likely drinking, etc

Game One: The Number Game
Invented On/At: Friday at 606 S. Broadway, Normal, Illinois.
Creator: Luke L., entrepaneur at large.
Premise: Guess the number in the person's head.
Directions: Designate someone to pick a number in their head. They must not tell anyone this number. Go around (the table, the piece of wood on two sawhorses, the kitchen counter, etc) and have the other participants try to guess that number.
Incentives: If a participant guesses within one spot of the number, ie - if Sally guesses "3" and George picked "4", that participant is exempt from having to take a drink out of her alcoholic beverage. If a participant guesses more than one number away, ie - if Sally would've guessed "2" and George still picked "4", then Sally must take one drink out of her cup. Now, if a participant guesses the exact number they become the person in the next round that gets to pick a number in their head, and the former number-head-picker is forced to drink twice, ie - Sally guesses "4" which George picked then George drinks twice and it's Sally's turn to pick a number.
Fun Rating: 6/10. To be honest, they didn't let me play this game too much on Friday. Make sure to keep the numbers available to participants ration low. Recommended spectrums are as follows:
  • 3 Players: 1 to 4 or 5

  • 4 Players: 1 to 6 or 7

  • 5 Players: 1 to 8 or 9, and so forth

  • This game tends to get boring after more than two hours play.

    Game Two: Destructo-Quarters!
    Invented On/At: Saturday Night, 98 W. Mulberry Apt. 4, Normal, Illinois.
    Creator(s): Luke L./Marc H., L & M Gaming Industries, Inc.
    Premise: You are playing Quarters but you don't have the time to wait to get drunk.
    Items Needed: One bottle of Mickey's, empty; Four extra-tall shot glasses; random playing cards; one quarter.
    Directions: Put the empty Mickey's bottle in the middle of your playing surface. Place the four, extra-tall shot glasses symetrically around the Mickey's bottle. Spread the random playing cards around the Mickey's bottle and the shot glasses. Take the quarter and try to bounce it into either the bottle or the glasses, or onto the playing cards.
    How Does It Work? If the participant makes the quarter land in the Mickey's bottle, the entire gaming collective must grab an untouched alcoholic beverage, open it, and chug, including said member who made the shot. If the participant makes the quarter land inside either of the four extra-tall shot glasses the entire gaming collective must drink whatever is left of the alcoholic beverage they have in their hands at that moment. If the participant makes the quarter land on any of the many playing cards surrounding the Mickey's/shot glass centerpiece, that participant must hand out as many drinks as their are numbers indicated on the playing card, but must take at least one drink his/herself -- ie, Sally bounces a quarter onto a "10", she must drink "1" and hand the other "9" (1 + 9 = 10) to any/all of the remaining participants.
    Incentives: Getting drunk. No one is exempt from anything in this hellish game.
    Fun Rating: For the first twenty to fourty-five minutes, 10/10. For any length of time after that, 2/10. This games gets you drunk, and quick! Don't play it too long or you will vomit.

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